advertising and other stuff. no, really.

Tuesday, August 24, 2010

How long it really takes to program a video game.

It tales 6:38! Sped up of course, but cool look at the behind the scenes programming of a video game, complete with original song by the programmer. Capturing is the new aggregating is the new... In this case, Metagun, a vector-slash-shooter where you learn to play as you go. Okay, nobody would want to see how you made that AWESOME PowerPoint deck last week, but capturing the entire workflow of a project this way is a different spin on project tutorials.


No comments: