Speaking of PS3, saw this on the Navigator. I agree SONY’s entry here into the virtual world beyond gaming could be huge. Consider the sweet spot of SL’s demo is nearly 40% 25-34-year-olds, and the gamer market spans the 18-49 segement at almost 45%. Also factor in that most gamers have been playing an average of 10 years, and that teens under 18 are almost a third of all gamers, you have a nice built-in Tron following.
Tags: Second Life, Sony P3
Saturday, March 24, 2007
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